MAX

Lead Developer | Gameplay Programmer

Rogue Realms Studio

Location: Hamburg, Germany

Greetings, adventurer! I’m Max, your friendly neighborhood Game Developer from Germany. I’ve been deep in the game dev world for about 7 years now, working in Unreal Engine and Unity on everything from professional projects to personal games. I’m all about developing gameplay systems, mechanics, interactions, and the little details that make games feel just right. Whether it’s designing abilities or building out complex logic, that’s where I feel most at home. I also love co-op development. Trading ideas, crafting features together, and teaming up like we’re on a long, weird, wonderful quest. I draw a lot of inspiration from games like The Witcher 3, Dishonored, Stardew Valley, The Legend of Zelda, and Elden Ring or Dark Souls. Game worlds that reward curiosity and feel alive with every step.

I love what I do, and I try to bring that energy into every project I touch.

Meet the team

NYKO

Founder | Director | Designer

Rogue Realms Studio

Location: North West, USA

Hey there! I’m Nyko! Director, Founder & Designer at Rogue Realm Studio. I’ve been playing video game ever since I was a little boy! I learned English by playing video games. I have an uncontainable passion for games & development! I started my journey when I was younger by drawing environments and main menus in my school books! From then, it became a hardcore passion of mine. I love Level Design & Environment Design. I graduated university in Comp-Sci. My favorite games are Bioshock, Resident Evil, Amnesia & many capcom games! I want to leave an impact on players, like it was left on me! Rogue Realm Studios is a dream come true for me! I only want it to grow and provide opportunities to game devs & great experiences for players! Much love <3

BABYMURLOC

Lead Sound Designer & Composer

Rogue Realms Studio

Location: Indiana, USA

Hi there! I'm BabyMurloc--composer, sound designer, and an all-around-audio enthusiast at Rogues Realms Studios. Music and game have always been the two biggest parts of my life, as I grew up exploring different genres of music and getting immersed in the world of video games. Some of my favorite games include Valorant, Overwatch, Baldur's Gate, World of Warcraft, Honkai: Star Rail, Persona 3 Reload...

I love playing alone and with my friends too! Now I'm thrilled to be creating music and sounds that bring our games to life. I'm super excited for you to hear what we've been working on, and I hope you enjoy the game as much as I've enjoyed shaping its soundscape!

Macaron

PRODUCER

Rogue Realms Studio

Location: China

I'm a game developer dedicated to creating enjoyable gaming experiences. It's a pleasure to collaborate with the passionate team at Rogue Realms Studios. Our team combines boundless imagination with practical execution - the game designers conjure up fantastical concepts that somehow remain grounded in reality, the art team continuously pushes creative boundaries with their visual innovations, and our programming team consistently delivers flawless technical implementation. We take pride in transforming wild ideas into polished gameplay mechanics while maintaining the magic of interactive entertainment. At Rogue Realms Studios, we're united by a shared obsession with crafting worlds that surprise players while providing rock-solid game systems they can rely on. Every pixel, line of code, and design document reflects our commitment to merging creative ambition with technical precision.

DROCK

MUSIC & SOUND COMPOSER

Rogue Realms Studio

Location: Poland

I’m the guy who gets way too excited about reverb tails and crunchy footsteps. Music has always been my thing—starting from classical clarinet, ending up deep in the world of electronic music, and now crafting soundscapes for games. At Rogue Realms, I focus on making environments feel alive and giving every moment the right mood through sound. Whether it’s a cozy forest or a tense boss fight, I’m there with my headphones, plugins, and a slightly unhealthy number of coffee mugs. When I’m not tweaking EQs, I’m walking with my dog Bemol (he’s the real sound supervisor), watching sci-fi, or dreaming about new car. I love what I do, and I’m here to keep pushing audio until it hits just right.

Marmotte

Gameplay Programmer

Rogue Realms Studio

Location: France

ELVII

Project Manager | Marketing Director

Rogue Realms Studio

Location: North West, USA

Greetings, traveler. I’m Elvi, Project Manager at Rogue Realm Studio and steadfast adventurer in both realms digital and real. For over 20 years, I’ve roamed the lands of Azeroth — questing, raiding, and forging alliances that shaped not just my character, but my character. From coordinating raid groups in Molten Core to managing game development timelines, I’ve honed the art of keeping chaos in check and ensuring every sprint finishes on time and with loot well earned. When I’m not steering the ship at Rogue Realm, you’ll likely find me chasing epic mounts, deciphering patch notes, or crafting plans worthy of a guild leader. In both worlds, my goal is simple: help the team achieve legendary status, one quest (or project) at a time.

MASTERBAUBAU

Game Illustrator | Artist

Rogue Realms Studio

Location: Italy

Hi, I’m Michael Pesci and I am a 30 year old man from Italy. My main hobbies are mostly drawing and games of any kind (tabletop, ttrpg, video games) and time to time even game design ( I made few homebrew boardgames making all the graphics).Since I wanted to make my passion for drawing the job of my life I attended a concept art class in Italy (BigRock: Institute of Magic and Technology) where I learned the basis of concept art, making a storyboards, modeling and sculpting in 3d and some simulated work experience. After that, I worked as a freelancer illustrator for some months before going into the indipendent video game develpment, where I worked for several small projects.